Despite having previously completed the development of my game «Kawaii Nightmares«, it is important to note that it was created during the initial phase of my experience as a Unity Game Developer. As a result, I utilized this project as a platform to revisit and refine certain mechanics, thereby enhancing code functionality with improved efficiency.
In this undertaking, I endeavored to impart a distinctive Western aesthetic to the bullet hell genre, adopting an arcade-inspired and minimalist design approach. This strategic decision was intended to deliver a dynamic and captivating gameplay experience, characterized by its fast-paced nature, to the player.