Despite having previously completed the development of my game «Kawaii Nightmares«, it is important to note that it was created during the initial phase of my experience as a Unity Game Developer. As a result, I utilized this project as a platform to revisit and refine certain mechanics, thereby enhancing code functionality with improved efficiency.
In this undertaking, I endeavored to impart a distinctive Western aesthetic to the bullet hell genre, adopting an arcade-inspired and minimalist design approach. This strategic decision was intended to deliver a dynamic and captivating gameplay experience, characterized by its fast-paced nature, to the player.
This project represents a small-scale endeavor wherein I assumed responsibility for the development of a Metroidvania-style game, with the aim of advancing my proficiency in Unity.
During the development process, my primary focus was to deliver a seamless player experience while simultaneously presenting a challenging gameplay. Furthermore, this project served as a valuable opportunity to enhance my command over the «Cinemachine» tool and refine my expertise in tile editing and drawing, which will be vital for a forthcoming, more ambitious project currently in progress.
The core objective of the game is to provide an immersive and enjoyable experience for enthusiasts of the Metroidvania genre.
This mini project represents my commitment to advancing my proficiency in Unity through the creation of a straightforward quiz game.
The game mechanics are designed to be user-friendly, requiring players to select the correct answer within a predetermined time frame.
The main emphasis of this game is its flexibility for easy customization, particularly for educational purposes. It provides a simple yet effective means of reinforcing the material learned by students.