Unity Developer

Bullet Hell Project

Despite having previously completed the development of my game «Kawaii Nightmares«, it is important to note that it was created during the initial phase of my experience as a Unity Game Developer. As a result, I utilized this project as a platform to revisit and refine certain mechanics, thereby enhancing code functionality with improved efficiency.

In this undertaking, I endeavored to impart a distinctive Western aesthetic to the bullet hell genre, adopting an arcade-inspired and minimalist design approach. This strategic decision was intended to deliver a dynamic and captivating gameplay experience, characterized by its fast-paced nature, to the player.

a short video from this project

1 comentario

  1. Annie Bumgardner

    Hello my friend! I wish to say that this article is awesome, nice written and include almost all important infos. I would like to see more posts like this.

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