Unity Developer

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Privacy Policy

Privacy Policy

Batlloseradev built the Doomblight app as a Free app. This SERVICE is provided by Batlloseradev at no cost and is intended for use as is.

This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service.

If you choose to use my Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that I collect is used for providing and improving the Service. I will not use or share your information with anyone except as described in this Privacy Policy.

The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which are accessible at Doomblight unless otherwise defined in this Privacy Policy.

Information Collection and Use

For a better experience, while using our Service, I may require you to provide us with certain personally identifiable information, including but not limited to Nothing. The information that I request will be retained on your device and is not collected by me in any way.

The app does use third-party services that may collect information used to identify you.

Link to the privacy policy of third-party service providers used by the app

Log Data

I want to inform you that whenever you use my Service, in a case of an error in the app I collect data and information (through third-party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing my Service, the time and date of your use of the Service, and other statistics.

Cookies

Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device’s internal memory.

This Service does not use these “cookies” explicitly. However, the app may use third-party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.

Service Providers

I may employ third-party companies and individuals due to the following reasons:

  • To facilitate our Service;
  • To provide the Service on our behalf;
  • To perform Service-related services; or
  • To assist us in analyzing how our Service is used.

I want to inform users of this Service that these third parties have access to their Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.

Security

I value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and I cannot guarantee its absolute security.

Links to Other Sites

This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by me. Therefore, I strongly advise you to review the Privacy Policy of these websites. I have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.

Children’s Privacy

These Services do not address anyone under the age of 13. I do not knowingly collect personally identifiable information from children under 13 years of age. In the case I discover that a child under 13 has provided me with personal information, I immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact me so that I will be able to do the necessary actions.

Changes to This Privacy Policy

I may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. I will notify you of any changes by posting the new Privacy Policy on this page.

This policy is effective as of 2024-03-06

Contact Us

If you have any questions or suggestions about my Privacy Policy, do not hesitate to contact me at batlloseradeveloper@gmail.com.

This privacy policy page was created at privacypolicytemplate.net and modified/generated by App Privacy Policy Generator

Bullet Hell Project

Despite having previously completed the development of my game «Kawaii Nightmares«, it is important to note that it was created during the initial phase of my experience as a Unity Game Developer. As a result, I utilized this project as a platform to revisit and refine certain mechanics, thereby enhancing code functionality with improved efficiency.

In this undertaking, I endeavored to impart a distinctive Western aesthetic to the bullet hell genre, adopting an arcade-inspired and minimalist design approach. This strategic decision was intended to deliver a dynamic and captivating gameplay experience, characterized by its fast-paced nature, to the player.

a short video from this project

Metroidvania project

This project represents a small-scale endeavor wherein I assumed responsibility for the development of a Metroidvania-style game, with the aim of advancing my proficiency in Unity.

During the development process, my primary focus was to deliver a seamless player experience while simultaneously presenting a challenging gameplay. Furthermore, this project served as a valuable opportunity to enhance my command over the «Cinemachine» tool and refine my expertise in tile editing and drawing, which will be vital for a forthcoming, more ambitious project currently in progress.

The core objective of the game is to provide an immersive and enjoyable experience for enthusiasts of the Metroidvania genre.

A short video from this project

QUIZ GAME PROJECT

This mini project represents my commitment to advancing my proficiency in Unity through the creation of a straightforward quiz game.

The game mechanics are designed to be user-friendly, requiring players to select the correct answer within a predetermined time frame.

The main emphasis of this game is its flexibility for easy customization, particularly for educational purposes. It provides a simple yet effective means of reinforcing the material learned by students.

Short video of Quiz project

Snowboarding 2D Project

Welcome to one of my latest programming venture. This mini project represents my endeavor to expand my expertise in Unity by creating a simplistic snowboarding game.

The game mechanics are straightforward, enabling players to execute turns in both directions and accelerate to enhance their jumping abilities.

The primary objective of the game is to provide a soothing and enjoyable experience for players, allowing them to unwind from their daily lives.

Several noteworthy games serve as sources of inspiration for this project:

  • Alto’s Adventure Game (link)
  • Hill Climb Racing (link)

Bugaboo: the flea (40 Anniversary Reboot)

As you are reading, I worked on the Bugaboo prototype as Lead Unity Developer, currently I can’t share more information than what you’re seeing:

In a few weeks when I have permission, I will post in-game images, the trailer and the link on kickstarter

KickStarter

Video:

For those who don’t know, bugaboo is the first spanish game, from the spectrum era and I am proud to have been in that project!

Star Fox Reference

Yes, the mythical and forgotten Star Fox, I wanted to do this minigame to learn more how to do exactly one, this helped me to know how to manage a system of waves of ships in a simple way like in Star Fox

Star Fox Reference

This project is part of the course that I have in the curriculum, the truth is that I am very happy with the result.

Project Boost

Do you remember the old games where you had a ship and you had to take it to the final platform without crashing?

Project Boost

Well, this project is exactly that, I hadn’t thought of working more on it except to learn this type and model of games, but one day I might decide to make a complete one

Inventory Practice

If the name wasn’t too obvious, it’s a practice that I did to abdicate a company about making inventories

Inventory In Game

I can’t say anything about the company, but I can show you the inventory system that I created, as well as the drawings

Fruits Challenge

We came from a time on the internet where there were «challenges» everywhere and I had to make a prototype of a first person game where you could fight for a class test.

Fruits Challenge in game

In the end I ended up trying a little more than necessary and I got something funny where you have to find the hidden fruits at the same time that you were fighting pear-dogs.

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