This project represents a small-scale endeavor wherein I assumed responsibility for the development of a Metroidvania-style game, with the aim of advancing my proficiency in Unity.
During the development process, my primary focus was to deliver a seamless player experience while simultaneously presenting a challenging gameplay. Furthermore, this project served as a valuable opportunity to enhance my command over the «Cinemachine» tool and refine my expertise in tile editing and drawing, which will be vital for a forthcoming, more ambitious project currently in progress.
The core objective of the game is to provide an immersive and enjoyable experience for enthusiasts of the Metroidvania genre.
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